electrogasil.blogg.se

Mage time magic
Mage time magic













mage time magic

Significant use of time travel can indeed break the game. So has anyone else run into this problem? If so, how do you deal with it? Maybe there's an obvious solution here and I just can't see it because I'm thinking too old school. I've been playing to long, and in my mind Mage will always be Ascension, that's just how I think. However, in 2e you only get a paradox if you reach too far or do something obviously magical, two situations that any experienced player will easily avoid. Insofar I've been able to keep it to a reasonable level by using the paradox generated from irresponsible uses of vulgar magic, forcing them to use smarts instead of just dumb brute force. Unfortunately, my players try to do crap like this whenever they can get away with it. You take the easy way to win, and cheat yourself (and everyone else, especially me) out of any kind of engaging or compelling experience. These things to me are akin to using cheat codes in a video game. That player forever has a "nuh-uh, didn't happen" card. But that's also the crux of the matter, without paradox to keep these maniacs in check they can do anything they damn well please, and it's within the rules.įort example, what's now to stop a guy with 5 in space from creating a pocket dimension they hop into every time they're in combat and just fling spells from complete immunity? Or using mind to re-write anyone who's acting as an obstruction in the story without giving a damn why? How about (and I'm strongly considering not allowing this) using time to go back and fix events meant to create challenges for them before they happen? Sure, I can do something else to recreate a challenge, but they can just do it again. You can do anything you can imagine, which is alternately frustrating and rewarding. During this time, I've had players come up with all kinds of crazy stuff, which in Mage is what you do. I've been storytelling these games for about 15, and with the group I run with now I'm the only one who actually runs (the others are too scared).

mage time magic

I'll explain, I've been playing Mage for almost 20 years, first Ascension, then Awakening. My question comes not from a place of dislike, there's actually a lot about The new Mage I like, but I'm worried that the lack of ability to say "no" to certain spells will ruin the game.















Mage time magic